classroom games is probably one of the most effective educational tools available. Here we see how to stimulate and encourage students and a welcome change from more conventional teaching methods, students practice a refreshing new focus of spoken English.
Some important points to keep in mind when it comes to games, which increases their efficiency and get the students to speak in English are:
- finding of the first rule is that the game is played in English. Give me some input vocabulary, such as "Who's next?", "Pass the dice, please," or a bit of fun, "Hey, stop cheating!". Then the game progresses and you see different language requirements, provide them, drill them briefly and continued to play. Many times the students keep a separate notebook gaming machines vocabulary. The students' motivation is strong, so take advantage of it!
- Encourage students to speak English only by creating a second rule: do not speak the target language, you lose a turn. This sounds a bit dramatic and hard, but you'll be amazed at how well it works. It also creates a huge amount of spontaneity language, which will increase the fluency and reduced reaction time.
- Teachers in general are considering a class-slots, whereby the material to be used, to be completed at the end of the allotted time. This can lead to unnecessary self-imposed restrictions on the choice of materials. Often, let a running game for 3 or 4 hours to let the students become very familiar with the vocabulary of the fields and left them to build a sense of momentum to the result.
- Students "earn" the right to a place that creates a motive for talks. This would mean, for example, asking a question of the team and allow a turn. Depending on the theme of the party, you can also use the video clips on the story of the reconstruction of sight, or perhaps parallel to role-play situations that allow students to score points, which in turn allows you to throw the dice.
- Do not just limit yourself to the rules of the game. Feel free to "play God", and set up the rules as you find comfortable to make the game move more slowly or faster. It's amazing that we reflexively rules of the game can sometimes leave us feeling helpless about how to play the game! Such changes may be a consequence of the new value of a throw of the dice, for example, "If a player throws a 5, you get to throw again." Wham! There is a new dimension to the game.
- not a teacher talking time off! Let the students run the game – only the police the distance supply of language is necessary. Since the board generates spontaneous situations in a specific language area, this is the perfect opportunity for the teacher to take it back to the stage and just give & # 39; hot correction "if necessary Fault need feedback and remedial work can be given intervals..