Long before chess came to Europe from India, the British Celts board games where the goal was to capture a central "king" pieces. Two versions of the game existed, and Gwyddbwyll Tallfwrdd.
Gwyddbwyll, literally "tree of wisdom" (and thus linked to the Irish game Fidchell ), and is known mostly mythological sources. In fact, in game three, known as the Welsh epics Mabinogion : The Dream of Magnus Maximus, son Peredur Efrawg and dream Rhonabwy.
As for the popular belief gwyddbwyll played a 7×7 board and this ties in Ballinderry during the game board is located in a 1932 excavation "Crannog" or the lake live in Ballinderry, West Meath, Ireland. It seems that the game was played against a king and princes of four (or defense) eight opponents (or raiders.)
The king is in the middle of the table, flanked by four princes. The aim of the game is to move the king to safety boxes in one corner. Eight attackers along evenly spaced apart edges of the board. The king wins by a corner of the central square of the board, and only the king can not enter the central position at any time. The king loses, if attackers around him, or when all the princes lost. Capture the rulers or invaders is accomplished by blocking the opponent's pieces with two of their own. However, a piece can move, made without their two opposing pieces. Each piece can only move one square at a time orthogonal (ie only forward or backward). If the king does not occupy the central square expect another "man", ie a piece (except the king) sandwiched between, and another piece is made. The king is captured by the edge of the board, only three pieces of the opponent. Which means that if an attacker down two men in the king's side wins by default.
By contrast Tallfwrdd (literally peg-board [báraneveisszármazik TAFLAN "throw", referring to the fish, which is played with the body]) is known for its historical sources. This is described in the Cyfrraith Hywel DDA (the laws of Hywel DDA), which includes the value of a towlbwrdd must be ensured that the various members of the king's court (and that might not sell or give away) and the value of the king towlbwrdd; The latter "can score worth the money, which is so common, sixty pence a white forces, and the king … thirty pence and three pence and three … Farthings all people." Which suggests that the game is played the king, against eight "princes" or "defense" very important "attackers".
give more details on the 1587 manuscript of Robert ap ifan the Elizabethan Wales, which supplies us with a sketch of a "towlbwrdd" table as a 11×11 square. and a description of the installation and the game, which, unfortunately, is not in line with previous information to be placed against a king and twelve men of twenty-one (even though it is at least consistent balance against the king's half of the opposing people.) the setting calls for the king placed in the center of the board's own men in the squares next to it, and against the men in the middle on both sides, an ambiguous description the best.
This current interpretation of a 11×11 board around a central king or prince twelve defenders. Each side of the table starts with a blue six attackers, bringing the total to 24. The central square is important because it can only be captured by the king, although other pieces can cross, as long as it is not occupied. The game turns the same, and although the existing documentation does not describe it, seems to be moving the first natural that the offensive this (after all, the king's protection against attack). The king also has an undeniable advantage in the game, and so reduce the attacker towards this is the first step to a certain level.
Each piece moves orthogonal (ie, forward or backward, like a chess rook). They can be placed in any number of squares, but do not jump to another piece and must also moved into the space vacant.
Each person (other than the King) to be captured sandwiched between two opponents (ie, when the two men in the opponent adjacent squares in a straight line). Some version of the game allows you to move pieces into squares arrested the man without a face, but others do not allow it. It is also clear that the King is part of the catch; although the game more, even if it is the taking of animals is banned. Also, because there is no other piece next to the king to occupy the central square you can use this additional people to be captured and pieces fitted together against it.
win back the king if the king reaches the edge and the king went on to win by default if the attackers down to three or fewer people. The attackers only win capturing the king; around all four sides of men. However, based on a version gwyddbwyll it would allow an attacker to gain if both of the rulers (kings defenders) have been eliminated from the board.
It is enough information here to re-create the game, but if you require more information and pictures of the links below:
Source by Dyfed Lloyd Evans